faqgre.blogg.se

Toon boom harmony system requirements
Toon boom harmony system requirements








toon boom harmony system requirements

You can also add in the numbers manually if you think maybe I need a big, much higher number, you can type in, say, five. So we just go through with this tool, click on each one of these, and click that arrow until they look right. And now if we click on the plus sign, you'll see the number has changed. Hold down alt or option on the keyboard, click the arrow facing towards you once or twice, as many times as you need until you see the object come towards you.

toon boom harmony system requirements toon boom harmony system requirements

So what we're going to do is make really minute adjustments to this, really tiny ones we can't really see, but that will, by themselves, be enough to fix these little layer issues. And if we go into our 3D Space mode and rotate the view, you can see what's happening. So watch what happens, for example, as I pull them forward. And as you can see, we have x, y, and z positions. And we're going to work on the arm right lower. And what I want to do is just work on this area here first. So how do we fix this? In the previous movie, I explained z-depth, z-nudging, all these things exist in a kind of the virtual three-dimensional space that just doesn't exist in Flash, and now we're going to use it, and some of the craziness of Harmony really begins to pay off. As a result of that, I completely destroyed the layer structure, so as you can see all sorts of things have happened. In the previous movie, I nested all of the arms and limbs and so forth in these very nice trial parent hierarchies, and they allow me to use b and shift b to go up, down, and pose the character in a pretty easy-to-use way.










Toon boom harmony system requirements